

As you can see here I chose a location and went up to seven parts that I though were fairly important to the making of the room. By doing this it gives teases as to where we are without directly showing an establishing shot, this as a result makes the audience think about what they're looking at and engage with the images/film more.
This is the kind of idea I want to get across in our experimental film's visuals, but since it is obviously a much more visually outstanding and interesting location there is going to be much more to show and exploit in teasing where we are. This shows that we're going with the idea of the film being 'pure abstraction' just a arrangement of shots based around shape and texture to get across the aura and sinisterness of our location.
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