The main problem with all the footage is that some of the
pans and tilts judder and don’t go as smoothly as they could. This is probably due to the fact it was a cold day when we shot so the tripod would have needed to be a bit warmer to move smoother.
The shots with the slow zoom we discovered half way through
the shoot are much better than the ones without; they flow much better than the
others. The zoom speed is perfect for what we want too, it is slow enough to
notice all the details and textures of what you’re zooming past but quick
enough to keep people entertained and not seem like it’s dawdling on the same
image enough to bore people.
Only a few shots are unusable, this is mainly because of
over or underexposure, but quite early in the day we remembered to use zebra
lines on the camera so after a couple they’re all exposed as well as they could
be. That was challenging though since we used a lot of windows where obviously
the light outside is much brighter, as a result getting the balance right of
exposing both the inside and outside enough that they’re both visible was hard,
but mostly successful in our shots. Consequently there shouldn't be too much
picture editing in post, which I like because I don’t like manipulating raw
footage that much, since it gives the impression that we didn't shoot it well enough
initially.
The frames theme works well in a lot of the shots, the
frames within frames draws your eye around the whole image and the amount of shots of this type will give a nice theme running throughout the runtime. Furthermore they give a sense of depth to the location, since it layers it, making it all look more immersive.
There is an interesting mix of shot types too which is nice;
there is a good variety of zooms, pans, tilts and static shots. This means
there is plenty of variety to mix it up in the edit and not get bogged down in one shot type to the point it would bore the audience.
There is a good but not excessive amount of symmetrical shots that will hopefully sync up to work against each other in the split screen sections of the film we have thanks to the influence of Inbindable Volume. They fit in well with how we planned them, since one has two shots zooming down the sides of both walls in the main area of the warehouse and one has two shots zooming in at where the opposite footage was shot from, which should work against each other very well.
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