
For our next sound visit we went to Park Hill flats, a largely abandoned flat complex. The difference with this place is that it is much more open, and has a feeling of a grander scale to it. Since it is more open the sounds we recorded don't have the same eerie ambient feel to the ones done in the warehouse. This I think will help us if anything, as I think to get across a feeling of lacking sense of place some elements of the soundtrack will need to seem as if they lack a sense of place themselves. If there is sounds from two slightly different places then they wont quite fit perfectly consequently fulfilling the feeling we're trying to get across.
One of the interesting things about here is that its not completely secluded, it is well within the city and and a handful of people still live there, this made it interesting in the fact that it hasn't entirely lost its sense of place but it could be said it's in the process of it. Something even harder to try and represent through audio but interesting to think about nonetheless.

Again here we used a Zoom mic, and since we had already seen photos of the place we didn't think it would be necessary to bring a contact mic. In this location we focussed on a bit longer sounds as we planned, so we have sounds of branches being dragged across various surfaces and things like footsteps through long grass. We also left a lot of the sounds to resonate for longer and fade out, in the warehouse there was a lot more just throwing bricks at discarded objects there, but here we left the sounds for longer to see how they disappeared.
After visiting this place with the sounds we have accumulated over the two locations our idea has become quite solidified to being the idea of using locations that have gone through a loss of sense of place. I think the fact we're only going to be using sounds from the locations it adds a level of authenticity to the piece, and hopefully will help it feel more immersive in the long run.
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