The main thing we took from the crit of our audio only piece is that it felt too bare. The concept didn't come across as well as we had liked, and it sounded a lot more raw than the expected. I think this partly came through the fact we listened to it on actual speakers and not on headphones, and consequently it wasn't such an immersive experience, detracting from our piece more than I expected it to.
As a result we are going to restart the project from scratch and make it busier. By that I mean we won't have as many periods where it's just the background atoms track rather we're going to try to have more sounds interplaying with one another. However they aren't going to exactly fit together, we don't want to make them flow perfectly, the plan is to get a feeling of unease within the listener, since not understanding your sense of place would be a very uneasy and unpleasant experience. As a result we hope to make all these unpleasant sounds interplay well to work as a piece but be unpleasant for the listeners.
It was helpful hearing Debbie's point of view too and from her advice we will put more unpleasant sounds in it to really make it stand out. To do this I think we will have to abandon our initial plan of only using sounds from the locations, and instead find nasty sounds from other locations and maybe make them sound more like they were from the places we visited through reverb and EQ. Whereas this may change the idea of authenticity we were trying to stick to, in the long run it will make the piece sound better and help get across our idea more clearly; this is good because we could use any help we can get to make it more obvious since it's quite a complex concept to convey.